mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position);
ActorManager.CheckIn(mainShip);
- Renderer.CheckIn(mainShip);
return mainShip;
}
ship.SetPolarity(polarity);
ActorManager.CheckIn(ship);
- Renderer.CheckIn(ship);
return ship;
}
bullet.Angle = angle;
ActorManager.CheckIn(bullet);
- Renderer.CheckIn(bullet);
return bullet;
}
ship.BoxDimensions.Z = 10;
ship.Initialize(texture, position);
- ship.MaxVelocity = 5.5f;
+ ship.MaxVelocity = 5.2f;
ship.FleeVelocity = 6.5f;
ship.ChargeVelocity = 5.5f;
ship.Value = 3;
ship.SetPolarity(polarity);
ActorManager.CheckIn(ship);
- Renderer.CheckIn(ship);
return ship;
}
ship.BoxDimensions.Z = 40;
ship.Initialize(texture, position);
+ ship.MagneticRadius = 1000;
+ ship.RepelRadius = 200;
ship.MaxVelocity = 0.5f;
ship.FleeVelocity = 5;
ship.ChargeVelocity = 1;
ship.Value = 10;
- ship.HP = 9;
+ ship.HP = 29;
ship.SetPolarity(polarity);
ActorManager.CheckIn(ship);
- Renderer.CheckIn(ship);
return ship;
}